Thursday, July 4, 2024

Notepad of Forgotten Ideas (New cards)

If you searched around my house, you would likely find a bunch of mini yellow notepads (from Staples, sold in, I think, packs of 10), stored away in odd places or just in piles one things waiting to be attended to.

I "found" one of these notepads. Found is a strong word for it was literally sitting in one of those aforementioned piles next to my nightstand in my bedroom. Most of the pages are gone and maybe half of those remaining are blank, including the top page, making this pad seem all the more innocuous.

When I flipped over that first blank sheet, there were motes for homebrew Guardians CCG cards that I may or may not have posted somewhere, anywhere, in the past, I don't know, ten years. I have no memory of writing these down, and dating from the 20-aughts is not out of the question. Possibly they were meant to be ".sigcards" on the mailing list or maybe an entry of their own. I've chosen to do the latter since it's a 30-year-old dead game without much of a following (but the following it has it definitely vocala and exuberant!).

So without further procrastination, and allowing me to tear off this page and toss it in the recycling, here are a bunch of ...

Random Homebrew Guardians CCG Cards

Note: It looks like I didn't add any Up numbers. But as there's no system to those, feel free to add any number you wish.

New World Order: Spell, You may replace an Event card in play with a different Event card from your hand. Changes take effect immediately. Costs 1 Stone to play.

Lingering Effects (or The More Things Change, The More They Stay the Same): Spell, Play during the T & S phase. Event card in play stays in play for another turn. However, opponent may replace it with a new Event card at the beginning of the next turn.

Phantasmal Terrain (or Tectonic Shift or something else): Play at any time. You may swap any two terrain cards you control that do NOT have Shields on them.

(no name given): Play at any time. Replace a face-down terrain card you control with a different face-down card from your hand.

Morb Rule: Event, Up 1. All creatures illustrated by Brom have +3 Vitality until end of turn.

Artist: Brom

Yhettanothi: External, Vitality 14. +8 in Mountains. Unclassed/Cyclops, Large, Gold, CMP 0 Red bar.
Note: I belive Cyclops is unclassed, so this might be "counts as a Cyclops" should that ever matter for a future card.

Flight of Angels: Event. All Angels are +2 vitality. All Demons and Devils are -2 Vitality (but never below 0).

Generated with Bing AI



And that's it. What do you think?

If anyne knows good artwork for any of these, maybe we can construct actual cards like I used to do. Then again, this might be a good use for all those AI bots that software (Bing, Adobe) want me to use!

Thursday, April 25, 2024

What Could I Do With This Image? (Flying Whales)

I looked through some image prompts on reddit, which is where I got images for a bunch of the homebrew cards that I posted a few years back. And then I saw these flying whales.

 


The mind reels with what to do with them. I am NOT saying that I definitely will. One problem is that I can't find a source for this image, and Google isn't much of a help. Most of the links point back to reddit. And the oldest link was from 2015, and it didn't have any attribution either.

But how could I use "Flying Whales" or "Wall of Whales" on a card? Would it make sense for a creature that traveled though the Woods and Mountains? Maybe it could be the image for a Spell card?

If I made it a "Wall" rather than a "Pod" then maybe it would have a bonus against secondary attacks because it's a wall! Also, I'd think it'd need to have a Rivers & Lakes bonus because most of the time, it'll be out of its element. So make it stronger at home.

Any opinions?

Note: anyone is free to run with my idea, but again, I have no information about the artist.

Wednesday, April 24, 2024

Books That I Have Out

Greetings to everyone in the Mid-Realms and beyond!

It's been years since I updated this page, and I mostly blame the demands on my time, and the interest I see online.

As far as the first one goes, I've been writing more, I've tried to keep up with my math blog, which contains math exam discussions and my webcomic (x, why?), and work itself has picked up for me after several years as a glorified floating substitute teacher. (I've landing an actual position and inherited all the demands that go with it.)

As far as the second goes, I've seen recent interest online within the Guardians community, so I figured that I could update this blog once in a while. It exists to be a resource, and all the resources are here, but I think people don't want to interact with a blog if they think the creator has gone away. Note: If you leave a comment or question, I'll get an email, so I will get back to you.

On the writing front, you can check out my Writing Credits on my Author Page. But here are some highlights:

In 2020, I had my first book, In A Flash 2020 published by eSpec Books. One of the stories in there was called "Once Upon A Time", which I mentioned a long time ago in my entry on the Naiad, a homebrew card based on an image I found online. Side note: I don't know if I still have those files that I used to create the cards. I will say that I use MS Paint, so it was a difficult process.

In 2021, I had three more flash stories published in Devilish & Divine from eSpec Books. One of them got mentioned in Publishers Weekly, which instantly made my bucket list and then got crossed off as completed.

The following year, I finally managed to crack Daily Science Fiction but they folded before I could managed to sell a followup story.

I produced another book of flash fiction, but in the chaos of the past few years, it had to wait until its time was ready. Getting a little antsy, and trying to create a market for myself, I started publishing Burke's Lore Briefs, which would be mini books containing a few short stories, which were a part of Burke's Lore.

 

For the Guardians fans, "Burke's Lore Briefs" contains TWO bad puns, so I had to use it. However, as a result of self-publishing these books, my new book of fiction won't carry the banner of "Burke's Lore" -- unless I get ridiculously famous or something in the meantime. That's on me.

Anyway, if any one is interested, I added the Amazon links to my books with the images above.

And I'm pleased to announce that A Bucket Full of Moonlight is scheduled for release in August 2024. I can't wait.

So if any of my Guardians fans are avid science fiction and fantasy readers, please, check out my books.

Monday, June 22, 2020

New Card: Time Traveler (Seven Seas #27)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

I'm sure I thought of the mechanic for mechanic for a card to disappear if it loses and, instead of going to your Creature Pen or Stronghold, it goes back into the Shield, but not until the Shield's next battle. This, of course, presents the possibility that the Shield will not have a future battle if it is destroyed. Deciding to call the creature with this ability a "Time Traveler" isn't much of a stretch of the imagination. Likewise, it seems like Wanderer is a better fit than Misc. Human or Wizard.

Time Traveler:  External, Vitality: 5, OCB: 1, Medim, Gold, Wanderer, CMP 0, Green bar. 
If Time Traveler loses his primary match-up, he disappears into the future and reappears the next time this Shield goes into combat.
If Shield is destroyed, Time Traveler is destroyed.
(Artwork: Mattingly, Text: C.J. Burke, Design: Cath)

A thought that hadn't occurred to me before, or if it did, occurred a Very Long Time Ago: You have the opportunity to reinforce your Shield before the Time Traveler returns. This could be a way to sneak an extra 5 points into a Shield. However, you have to be careful not to be over the Vitality limit at the end of the battle.

This is the last of the cards in in the proposed Seven Seas expansion, although there may be one or two others that are very similar to ones that I came up with. It could just be that different people came upon the same inspiration for a card name (particularly if it's a pun), or maybe like minds came up with the same new game mechanic. I know I had my own Gloop card, which was a tribute to Mike Ploog, except that mine actually affected cards with Ploog artwork, similar to Morb's Revenge.

After this, I'll likely start linking to more .sigcards, this time over at the Guardians page.

What's your opinion. Feel free to respond in the comments.


Saturday, June 20, 2020

New Card: Wandering Serpent (Seven Seas #26)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

I don't remember the origin of this card. I found the message from the mailing list on which it originally appeared. However, that was answering someone else's question about cards like Make Juice which create Power Stones. Before that was a discussion about the Non-existent Stiverin card. (Please note: It does NOT exist. You don't need to find one!)

It's a good ability but I couldn't tell you why I applied it to a dragon. The name doesn't ring any bells for me.


Wandering Serpent:  External, Vitality: 6, OCB: 0, Large, Flying, Beer, Dragon, CMP 0, red bar. 
Wandering Serpent gains primary opponent's terrain bonus instead of opponent.
(Artwork: Zug, Text: C.J. Burke, Design: Cath)

So if the opponent is +3 in Swamps, and the terrain is Swamps, then the Serpent gets the +3, not the opponent. This could backfire since a couple of cards (particularly the homebrew cards) have terrain penalties.

It's been a while, so offhand I couldn't say how unbalancing, if at all, a Vitality 6 dragon might be. I do like the artwork on this one.

What's your opinion. Feel free to respond in the comments.


Wednesday, June 17, 2020

New Card: Daffy Drake (Seven Seas #25)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

For those who are unaware, a "drake" is a male duck. On the other hand, the word "drake" comes from draco and, in fantasy, can refer to dragons. So Daffy Drake is a dragon-ized variation of the more familiar Daffy Duck. Once you get past the pun, it's just a generic large, flying, channeling-receiver, with a five-point ranged attack.

Daffy Drake:  External, Vitality: 11, OCB: 0, Babes, Dragon, CMP 0, Green bar. 
5-pt. ranged attack
(Artwork: Sweet, Text: C.J. Burke, Design: Cath)

It's up to the player to decide whether to yell "Rabbit Season!" when playing, or "Woo Hoo! Woo Hoo! Woo Hoo! Woo Hoo!..." when winning a match-up.

If you think about it, Daffy should be immune to damage. But in that case, he shouldn't count for control of the space because he can't control anything any way. (Note: I'm joking. Both of those suggestions would really be unplayable.)

What's your opinion. Feel free to respond in the comments.


Tuesday, June 16, 2020

New Card: Nosferatu (Seven Seas #24)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

I know that Undead are already over-powered, but this seems like a natural choice for a card. I'm sure the name came first before deciding just what sort of ability it should have. Removing creatures totally from combat, instead of only not allowing them to attack, was a different mechanic to play with. I don't know how well it would have worked.


Nosferatu: External, Vitality: 12, OCB: 0, Medium, Babes, Undead, CMP: 1, Green bar. 
Can only channel to vampires
Command: Choose a creature from your opponents combat hand (at random). Remove it and Nosferatu from combat this round. They don’t count towards the control of the space. Each one comes back to its shield at end of combat.
(Artwork: Beauvais, Text: C.J. Burke, Design: Cath) Note: Cath added a lot of bats...

I have to go through my original notes to see if I counted Nosferatu as a Vampire or not. It would make sense that it is, but it would also make the text box even longer.

If there's one thing wrong that sticks out is it your opponent only has one creature, then this is an automatic win for the Nosferatu holder. I'm not sure I like that.

What's your opinion. Feel free to respond in the comments.


Sunday, June 14, 2020

New Card: Floral Princess (Seven Seas #23)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

I'm sure that I came up with the ability before I came up with a name for this one. I was probably thinking that Nymphs could be a theme deck in itself instead of a sub-theme supporting another class.



Floral Princess: External, Vitality: 7, OCB: 1, Medium, Gold, Nymph, CMP 3, Red bar. 
Can channel to Nymphs only, even Nymphs that cannot normally receive channeling.
(Artwork: Fields, Text: C.J. Burke, Design: Thierry)

After you have multiple Nymphs, you need a card that channels to them.

What's your opinion. Feel free to respond in the comments.


Friday, June 12, 2020

New Card: Mystic Nymph (Seven Seas #22)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

I like how this card turned out. I don't remember what spurred the name "Mystic Nymph" or if I came up with the ability first. I know that it had nothing to do with Mystic Seaport because I haven't been there since the 80s.





Mystic Nymph: External, Vitality: 5, OCB: 1, Medium, Gold, Nymph, CMP: 0, Red bar. 
+3 Vitality on any Location Terrain
(Artwork: Fields, Text: C.J. Burke, Design: Thierry)

Obviously, this won't do much good without the expansions that added Location Terrain cards. Even then, how likely are they to show up? Still, it would fit in with a Nymph deck, or a, say, Knight/Nymph combo deck.

What's your opinion. Feel free to respond in the comments.


Tuesday, June 9, 2020

New Card: Fallen Angel (Seven Seas #21)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

While I believe that Demons & Devils are over-represented (although not as much as Undead, thanks to Necropolis Park), and that Angels are underrepresented, I wouldn't let something like that stop me from suggesting a card idea that I like. 

And it didn't stop the folks behind Seven Seas from coming up with three different images for the Fallen Angel card.

Of the three, the second one is my favorite, but she doesn't look "fallen". The third doesn't look much like an Angel. The first is nice, but he(?) seems more like some kind of spectre or spirit. Plus, the downward held sword reminds me a little of images of  Michael the Archangel, who is usually portrayed striking down in that manner. 




Fallen Angel: Elemental, Vitality: 4, OCB: 1, Medium, Gold, Devil, CMP: 0 Red bar. 
Immune to Angels
(Artwork: Royo (2nd image)/Caldwell(3rd image), Text: C.J. Burke, Design: Cath)

(If anyone knows who painted the first image, please leave a comment.)

Immune to Angels, but not immune to fire. Also, she (or he) doesn't fly. Clipped wings, I guess.

What's your opinion. Feel free to respond in the comments.


Sunday, June 7, 2020

New Card: Li'l Devil (Seven Seas #20)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

What's a good name for a little devil? Why, Li'l Devil, of course! I'm sure that's something I was called a bit when I was younger. There isn't anything unique about the card. Basically, it has stats that goes with its name. I like the image. It makes me smile for some reason.



Li'L Devil: Elemental, Vitality: 2, OCB: 0, Medium, Gold, Devil, CMP: 0 Red bar. 
Immune to fire
(Artwork: Caldwell, Text: C.J. Burke, Design: Cath)

Small enough that you can pack a few of them in a Shield, but they are vulnerable to non-Fire AOE attacks.

What's your opinion. Feel free to respond in the comments.

Friday, June 5, 2020

New Card: Tree Giant (Seven Seas #19 -- sort of)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

This post has THREE cards in it. The first is my original .sigcard. The second is a card that I was credited with, because it was derived from my card. The third, I'm not credited with at all, but it's still derived from my original card. So I can claim some credit for all of these cards. Change my mind.

Tree Giant Mortal, Vitality 12, OCB 3, Large, Giant, CMP 0, red bar.
5-point ranged attack that can be used in the Woods and only in the Woods. +3 in the Woods.

Note that my card was a Giant and a Mortal. Also if it says that it can be used in the Woods, the rule on the card trumps the rule book. There isn't any need to point out that it breaks the rule. If I remember correctly, it was modeled on the Rock Giants -- really big, and throwers of rocks.

Here are the two "inspired" cards:

Thorn Tree Elemental, Vitality: 12, OCB: 3, Beer CMP: 0 Red bar, none.
5 pt. ranged attack that can be used only in the Woods (This overrides Woods ranged attacks restrictions)
+ 5 vs Flying Creature
(Artwork: Post, Text: C.J. Burke, Design: Thierry)

The page calls the Thorn Tree "Pricking Sloe-Tree", whatever that is.
The card is an Element (it's a tree) instead of a Giant. The stats are basically the same, except for the bribery icon. And instead of a terrain bonus, it now has a bonus vs flying, which is actually pretty useful. However, with an ability like that, I wouldn't want to waste it as a ranged-attack. Also, this ability isn't restricted to Woods terrain.

The Second one:

Old Willow Elemental, Vitality 4, OCB 3, Beer, Gold, Element, CMP 0, Green bar,
8-pt Ranged attack (can be used also in the Woods). When used as a ranged attack Old Willow is beaten as well. (Artwork: Hildebrandt, Text: Thierry, Design: Thierry)

Again, an Element with a ranged attack that can be used in Woods terrain, but if you use it, it's beaten. So it's a 4 that stacks as a 7 that gives 8 points, but gets beat when used. Seems like a waste to me. Also odd: why would this big old tree be a Vitality of 4? I guess it's ready to fall, and it's special attack is that it will take a bullet for you, so to speak.

Okay, I've snarked and complained enough. What's your opinion. Feel free to respond in the comments.

Wednesday, June 3, 2020

New Card: Lava Lord (Seven Seas #18)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

Sometimes I used a series of .sigcards to fill a theme. Or I just posted a listed of theme-related cards. In this case, it was filling in some Elemental Lords to rule over the Elements.

This card was adapted to work with new cards that would exist in a Seven Seas expansion. Obviously, my original text didn't mention Volcanic Islands. This is fine. I have no problem with that.

Lava Lord Elemental, Vitality 9, OCB 1, Medium, Babes, Elemental Lord, CMP 0, red bar.
+5 Vitality in Mountains, -5 Vitality in Rivers and Lakes.
+10 Vitality in Volcanic Island, -10 Vitality in Seven Seas.
(Artwork: Fields, Text: C.J. Burke, Design: Cath), extra text added by Thierry

It's an interesting image. The spillover from the hand nearly obliterates the creature name. Good thing it's short!

I'm asking your opinion. Feel free to respond in the comments.

Monday, June 1, 2020

New Card: Huge Axeman (Seven Seas #17)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

The first X-Men film came in 2000, and that's when Hugh Jackman came onto the scene (or at least, that's when I became aware of him). And "Huge Axeman" is a play on his name. (Were I to play this card, I would annoying say "Ackman" every time.)

This times in to Guardians with puns on O-Men, and Woolverine.

Huge Axeman Mortal, Vitality 8, OCB 5, Medium, Beer, Knight, CMP 0, red bar.
Text: Might is right.
(Artwork: Zug, Text: C.J. Burke, Design: Cath)

I got nothing else to add. Fierce in a Knight deck, I'd guess.

I'm asking your opinion. Feel free to respond in the comments.

Saturday, May 30, 2020

New Card: George, the Dragonslayer (Sever Seas #16)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

Unlike Bodyguard Bob, this card does sound like something I would come up with. Also, note that I didn't call it "Dragonslayer George".

I actually had two .sigcards named "George", with the other being George, Overlord of the Jungle, which, of course, was a goof.

George, the Dragonslayer Mortal, Vitality 10, OCB 4, Medium, Beer, Knight, CMP 0, red bar.
Immune to fear. Destroys Dragons.
(Artwork: Stawicki, Text: C.J. Burke, Design: Cath)

The card is a reference to St. George and the Dragon. And while I might be a reluctant to have a "saint" bribable by Beer, the card is not the saint of legend. It needs to work into the mechanics of the game. It's good balance, I think.

I'm asking your opinion. Feel free to respond in the comments.

Thursday, May 28, 2020

New Card: Bodyguard Bob (Seven Seas #15)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

This card is an oddity. I do not remember it. I don't remember writing it, nor do I recall seeing it on the Seven Seas page (even though it was there). The name doesn't sound like something I came up with, and I don't remember anything of the sort. There's nothing in my files. I even searched on the ability to cancel a ranged attack in case the name of the creature was changed for some reason.

It's possible that I did suggest it somewhere without it appearing on the mailing list. I don't know.

Bodyguard Bob Mortal, Vitality 7, OCB 0, large, Gold, Beer, Babes, Knight, CMP 0, red bar.
Ranged attack: Cancel a ranged attack. Discard Bodyguard Bob when used as a ranged attack.
(Artwork: Brom, Text: C.J. Burke, Design: Cath)

A couple things that seem off about this: I don't know how I'd feel about making a Vitality 7 card a ranged attack. And it would have to be a massive attack for me not only to waste 7 points on a ranged attack, but to discard the card afterward.

Also, I'm not a fan of the artwork selected for this card. It's great, and I like Brom. But it's a minotaur, which could be a creature in its own right, or an entire class of them. If such were created, it would make this one more confusing, unless it was retrofitted.

I'm asking your opinion. Feel free to respond in the comments.

Tuesday, May 26, 2020

New card: Sand Witch (Seven Seas #14)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

First off, I hope to find a larger size image of this card. It's not on Phil's site. Oddly, it's not on the CD-ROM that I received years ago from JC Prunet. (Yes, I dug that out of a closet.) So I only have the small image. Maybe I can create my own, if I find this image. It won't look as good.

The Sand Witch is obviously a very bad pun, which makes it perfect for Guardians.

Update:Thank you to Yves-Arnaud Jouret for supplying a larger version of this image!

Sand Witch Mortal, Vitality 6, OCB 0, Medium, Gold, Wizard, CMP 3, green bar.
Can only channel to creatures on Dry Heaps terrain.
(Artwork: Whelan, Text: C.J. Burke, Design: Cath)

Since it was a joke, I didn't think about the playability of the card, specifically whether or not it should be able to channel to creatures that otherwise cannot accept channeling. Would that make it overpowered? Does the way it is written now make it underpowered?

I'm asking your opinion. Feel free to respond in the comments.

Sunday, May 24, 2020

New Card: Priest (Seven Seas #13)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

One of my longstanding complaints is that Angels are underpowered (and underrepresented) compared to Demons and Devils. Another is that Undead are overpowered since the release of Necropolis Park. Perhaps that could've been addressed in future releases, and perhaps not.

The Priest character was designed against to be useful about "My Regular Opponent"'s Undead deck.

Priest Mortal, Vitality 8, OCB 0, Medium, Gold, Wizard, CMP 0, green bar.
Command: 8 pt. AOE that only affects Undead. Priest counts as Cleric
(Artwork: Maitz, Text: C.J. Burke, Design: Cath)

Cleric is a subset of Wizard, and whatever affects one should affect the other.

Yes, I made it an 8-pt AOE, and it only stacks as an 8. But it's useless against non-Undead, so that's a limitation. Plus, it's a bit of an expensive Command card to play. I didn't bother with a Stacking penalty because it would render the card mostly useless unless the player has a Petrified Heart, which negates the penalty anyway.

I wasn't exactly thrilled by the selection of artwork. Not that it's bad, but it's not what I would've picked for this card.

Friday, May 22, 2020

New Card: Gn'unchkins Gnome (Seven Seas #12)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

Occasionally, my .sigcards had a theme that I spread across several posts in the Yahoo mailing list. One of those themes was The Wizard of Oz, and a couple of these cards found their way into Seven Seas. There's nothing in particular about them that screams "gnome" other than the Munchkins were small. I like this bonus as it plays well later in the game, unless a lot of special cards get dropped, or if you're forced to play face down terrain cards.

Gn'unchkins Gnome Mortal, Vitality 3, OCB 1, Small, Gold, Bug/Knight, CMP 0, green bar.
+2 Vitality on any face-up basic terrain type in the disputed land area.
(Artwork: Parkinson, Text: C.J. Burke, Design: Thierry)

I kept the "Gn'" prefix, as seems to be customary.

Wednesday, May 20, 2020

New Card: Warrior Ants (Seven Seas #11)

Years ago, many of my "sigcards" from the Yahoo Mailing List for Guardians CCG were incorporated into the fan-made expansion set Seven Seas. I have started to import my homebrew cards to this blog in case Phil, the Bar Fly's website ever goes away.

Another Bug card, this one was designed to be a Knight as well. The Vitality bonus was probably because it seemed to be a good effect.

Warrior Ants Mortal, Vitality 4, OCB 2, Small, Gold, Bug/Knight, CMP 0, red bar.
+2 Vitality vs. medium-sized Creatures.
(Artwork: Whelan, Text: C.J. Burke, Design: Cath)

Ants are a natural creature to be exploited for the game. I wouldn't want to build a deck around them. I definitely wouldn't want to build an expansion around them, either, but having a few in each new expansion could've been good.

By the way, since I haven't mentioned it in a while, comments are welcome on this blog.