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Up Number 21, Event For the rest of this turn, all Creatures are immune to Creatures with of the same Creature Class during primary match-ups.
Witness Relocation Program:
Spell, Up 18. Play after one of your creatures is beaten in combat. Creature goes to the bottom of your draw deck. Shuffle draw deck.
Creature Magic Item, Up 2 Allows one creature with a stacking Vitality of 6 or less to fly up to three spaces. When using, flip one coin for each space moved:
If one head appears, Rickety Aircraft is destroyed. If two heads appear, Rickety Aircraft and creature are both destroyed. If three heads appear, entire Shield is destroyed. This happens before the creature actually enters the space.
I had fogotten about that last one. I believe that I said up to 3 spaces because I wasn't sure if there was a way to fly three spaces or if some other card (possibly homebrew) gave that ability.