Friday, July 31, 2009

Trifecta: Tinkerbell's Got an Attitude

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Tinkerbell's Got an Attitude

(and the Tooth Fairy will knock out a few!)

Soul Mirror

Randy Creek Regulars

any Fairy


You think you need a little extra power to kick some serious butt? Randy Creek Regulars allow all of your fairies to accept channeling up to the full amount that your Guardian can pump out.

Your Blackwaite Jumper is a piddling 1, have Rak Nam pump him up to a 10! Afraid you'll lose your Crook End Snooter? Finn can make him a 20 against Mortals!

And, naturally, if you need a couple of extra Fairies to get your Shield going . . . well, here's comes that really useful Soul Mirror again to make all your creatures into Fairies. Your opponent will just love you to pieces.

Other useful cards:
  • Give your boys Real Attitude, drop a Channeling Flux before the real fun begins!

Wednesday, July 29, 2009

Trifecta: YOU COULDA BEEN A CONTENDER

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




YOU COULDA BEEN A CONTENDER

Chief Lector Priest of Sethos
Change your Undead's class to a different class.

Bruno Smashmouth
If your opponent's match-up creature is the same creature class as your creature, your opponent's must go back to the Creature Pen.
any Undead


Bruno's talking to you, and you're gonna listen up good. Unnerstan'? Bruno's sendin' back all 'em creatchas wit' the same class as one of his boys. Well, all his boys'r Undead, but that's jus' temporary, y'see. Dat's 'cause Bruno's boss, the Chief Lector Priest of Sethos, he's gonna change dem from Undead to the same ding youse got.

You pull a Knight, I pull a Knight. You pull a Fairy, I pull a stinkin' Fairy. Yours boys go on home and it's gonna cost you a lotta clamjacks.

Saturday, July 25, 2009

Trifecta: FEAR NOT, MORTALS!

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




FEAR NOT, MORTALS!

Soul Mirror

Paladin

Brom's Dragon Standard Bearer
Change border color for 1 stone


Soul Mirror is such a useful card, changing the creature class of all your primaries to that of the first primary attacker. The Paladin has two great special abilities. First, he gives a Vitality bonus to all your Knights; second, he gives immunity to fear to Mortals. On top of that, the Paladin *IS* a Knight. So play him first and all of your creatures become Knights and gain the Vitality bonus.

Fear not, Elementals and Externals, you shall gain protection! The standard bearer has the ability to change a creature's border color; that is, for one power stone, you can change any of your creatures into a Mortal and give them Immunity to Fear.

Brom's Dragon (19) also offers a tremendous advantage to any *real* Knights! Most knights have killer OCB's. For one stone, your Captain goes from 10 to 15 against Externals and Mortals (both of which temporarily become Elementals). Your Prince of the Lost will kill just about anything.

Other useful cards:
  • For added amusement, add St. Ballantine's Evocation to any "Knight" that loses.
  • Channel your Valkyrie Spirit to any Knight (even those that can't accept channeling).

Friday, July 24, 2009

Trifecta: A Giant Sucking Sound and a Puff of Smoke

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




A Giant Sucking Sound and a Puff of Smoke

40,000 Useless Warhammers

Annoying Gnats in the Hood

Dispel Magic


Play 40K Useless Warhammers to zero out everyone's Vitality. Then play the Gnats with their 1 pt AOE to blow away your opponent's entire hand, except for his first primary and maybe a command card.

What's the Dispel Magic for? HIS command card. If he plays an AOE on top of your Warhammers, you are thoroughly screwed without a Dispel Magic.

This combo will only go so far. You still need to kill off one or two creatures. The primary can be killed off with a ranged attack. The command card with require a creature with the correct off-color bonus or terrain bonus. Remember, if you're on the attack, you need to destroy your opponent's shield to claim the space. Otherwise, your zero Vitality loses to his zero Vitality and you will have to retreat.

Thursday, July 23, 2009

Random Homebrew Cards

I don't know how much longer I'm going to keep the io.com page, but while it's there check out

The Random Homebrew Card Generator


Keep clicking the Refresh button and you'll get a new card every time from all the .sig cards posted to usenet or to the mailing list.

Example:
United!:
Up Number 21, Event For the rest of this turn, all Creatures are immune to Creatures with of the same Creature Class during primary match-ups.

Witness Relocation Program:
Spell, Up 18. Play after one of your creatures is beaten in combat. Creature goes to the bottom of your draw deck. Shuffle draw deck.

Rickety Aircraft:
Creature Magic Item, Up 2 Allows one creature with a stacking Vitality of 6 or less to fly up to three spaces. When using, flip one coin for each space moved:

If one head appears, Rickety Aircraft is destroyed. If two heads appear, Rickety Aircraft and creature are both destroyed. If three heads appear, entire Shield is destroyed. This happens before the creature actually enters the space.

I had fogotten about that last one. I believe that I said up to 3 spaces because I wasn't sure if there was a way to fly three spaces or if some other card (possibly homebrew) gave that ability.

Trifecta: Ooooooh, Let Me Pinch Your Cheeks

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Ooooooh, Let Me Pinch Your Cheeks

(from John, hammer@essc.PSU.EDU)
Warhola's Snakes Standard Bearer OR Embryonic Witch

Giant Aunts

Djinn


Giant Aunts immediately rubble stronghold if they win. The Djinn guarantees a push. The standard bearer or the Embryonic Witch lets you win all pushes.

Other useful cards:
  • In disputed terrains, replace Giant Aunts with a Lawyer to win the space. The Lawyers only have to survive, not win, so the Lawyer and Djinn are fine by themselves, but the Witch will kill the competition.

Thursday, July 9, 2009

Trifecta: Wait Your Turn, There's Plenty for Everyone

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Wait Your Turn,
There's Plenty for Everyone

(From Bill Visco.)
Jamchops, the Trader

Pig Dog

Babes


With Jamchops, any bribery card can be used to bribe and bribable creature. The Pig Dog allows you to bribe with Babes and then put the Babes back into storage to be used again. So those three working girls on the Babes card can take care of everyone.

Other useful cards:
  • Jambo Slick will help you recover a lost Babes card (in a different combat).

Wednesday, July 8, 2009

Trifecta: What's THAT in the Moat?

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




What's THAT in the Moat?

(This is more of a defense combo.)
Freebooter Stronghold

Either the right or the left one

Pirate Log Platform

7-point AOE

Watcher

Big!

Entering the stronghold triggers a 7-pt AOE, so your foe can have at most three cards (worth 8 or more). You're single creature is a 20, +4 for Rivers and Lakes, +4 for the stronghold, for a Vitaly 28 primary attack (36 if up against an elemental), ready to pound just about anything.

To prevent the Watcher from becoming toast to secondaries, add a creature or two to draw some fire:
  • A bunch of 2 point weenies (with stronghold and R&L bonuses) can outnumber and kill your opponent's two or three creatures.
  • A Grotto Troll and a weenie or two.
  • A Minotaur. If it loses to a really big card, then the Watcher will see to it that you keep control of the space.
  • And my personal favorite (drum roll) . . .
  • A Water Nymph, weighing in as a 14 in the primary matchup, before any off-color bonuses. If she goes up against a bigger creature, by simple arithmetic, the Watcher creamed its opponent.


Your opponent will need channeling or off-color bonuses to get past you.

Tuesday, July 7, 2009

Trifecta: Pre-Arrr-Ranged

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Pre-Arrr-Ranged

(alright, so this one is kind of obvious.)
Soooooooul Mirror

Play as Commmand Card; all your primary attackers are same Creature Class as your first

any Pirate

(Captain Red Nose is great)

Scurvy Dog

3 pt ranged attack, only usable if primary is Pirate



Admittedly, a long way to go for a 3-pt. ranged attack. But it does expand Scurvy Dog's usefulness. If you use Captain Red Nose as your first attacker, then all of your primaries will get a +4 class bonus to boot! Usually, the Captain's great girth -- he takes up half a shield! -- limits the number of Pirates that can great his bonus. This way, every 2-point creature you have can claim the bonus!

Monday, July 6, 2009

Trifecta: Avast! Take That and That!

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Avast! Take that and that!

(alright, so this one is kind of obvious.)
Master Gunner

5 pt ranged attack.

Cabin Boy

Can be sent from Combat Hand to Creature Pen in place of bribed Pirate

The Great Balderoon

Play when using Pirate ranged attack; attack counts as AOE as well as normal; costs 1 stone


What? He tried to bribe your ranged attack? Well, send the Cabin Boy back instead and then serve up the Great Balderoon to make that five point attack and AOE attack.

Sunday, July 5, 2009

Trifecta: Rising from the Ashes

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!



Rising from the Ashes


Summon Dimensional Fire Well

Play during D&O rubble one of your Strongholds, destroy anything
on it, make your Power Stones equal 5

Cuthbert the Resurrector

Play during D&O pick a Creature from discard pile as one of your
draws; must show Creature to opponent

Castellan Keir

If on your Rubble space during TS, may discard Keir to flip
Rubble back to Stronghold

Low on Power Stones? Rubble a stronghold to bring your total stones to 5. Put Castellan Keir on it and discard him to bring your stronghold back to life. Then play Cuthbert and bring Keir back! You're ready to try it again.

Thursday, July 2, 2009

Probabilities when Drawing

I was rereading one of Jackalware's blog entries about probabilities in Guardians, and I decided I was going to do the math on this one for myself. Yes, I've been away from teaching for less than one week, and already I'm doing recreational mathematics.

Anyway, my numbers were way off. I thought I was doing it right, but I must've been entering something incorrectly. I finally gave up and used the formula that Excel has just for this sort of thing, and which Jackalware originally used as well.

Here's what the results look like:

How do you read this?

The "60" in the upper left is the number of cards in the deck.

The rest of the numbers in column A represent how many of card "X" you have in the deck (terrain, shields, Vampires, Knights, etc.).

The rest of the numbers in row 1 represent how many you may get in your initial 12 card draw.

The formula is shown. Note the dollar signs ($). They are important for cutting and pasting in Excel. Don't forget them. Notice that $A$1 has two of them. Doubly important.

You can expand the list by adding more rows and columns and copying & pasting the formula into more cells. It you paste into an invalid cell (e.g., drawing 3 copies of a card when there are only 2 in the deck), you will get an error.

The formula has a 12 in it. That stands for the 12-card draw.
You can adjust this for other card games (do you play other card games?) just by changing that number.

How NOT TO read this

Let's say you have 8 Shields and 8 Terrain in a deck of 60 cards.
There is a 33.66% chance of getting 2 Shields in the initial draw.
There is a 33.66% chance of getting 2 Terrain in the initial draw.
There is NOT a 67.32% chance of getting 2 Shields and 2 Terrain!
Nor if there a (33.66*33.66)% chance. (In other words, don't add or multiply).

It's a little more complicated than that.
The chart just gives you a basic idea, such as if you put 8 in your deck, you are most likely to get 1 or 2. If you put 10 in your deck, you are likely to get 2 or 3.

If you 5 each of 8 creatures, you will most likely get 1 of any specific one, but you could easily get 2 of some and none of the others.

Wednesday, July 1, 2009

Creature Class Critique #25: Undead, Part 2

Christopher's Creature Class Critique #25: Undead, Part II

There are so many Undead that I've had to break it up into the Limited and Dagger Isle Undead and the Drifter's and Necropolis Park Undead. This worked well because the first two sets are so much easier to find. Now let's mix in the "play 'em if you got 'em" cards.

This critique covers Drifters Nexus and Necropolis Park, if you can find them. Obviously, from its name, you can guess that NP was full of Undead -- and you'd be right. There was only one Undead in Drifters Nexus: "Buzz", Vampire Mosquito. He's also a Bug, but whether or not he qualifies as a "Vampire" is an unanswered question (but he sure acts like one and my "house" rule is that he is). DN also has Carrag the Black, a Wizard that kicks serious butt in an Undead deck, particularly near the end.


Common Threads

Bribery: Four by Gold, three by Babes (plus Carrag). None by Beer. I guess the Undead have lost their tastebuds. Nubian Slave Girls can be sacrified for discarded Gold.

Channeling: Five creatures accept channeling, but the largest of these is only Vitality 6. None of them channel. The Priest of Sethos prevents stones from being spent for channeling (though it doesn't prevent channeling outright).

Flying: Just the Mosquito. Fan Bearer sends fliers back to the Creature Pen. Combine her with Ice Storms for maximum hilarity.

Size: No Large, 17 Medium, and two Small (including a Saurian, believe it or not).

Off-Color bonus: Ones and zeroes mostly, except for the Priestess of Isis, who is Vitality 12 with OCB 3.

Ranged attacks: Slim Jab is a 1-pointer that's only usable against externals, but when played, your opponent discards a double-bordered card. Great when your opponent plays Fairies. Or Undead. (Slim Jab makes a great "sidebar" card.)

Terrain bonuses: None. Not counting the Necropolis Park stronghold, which "saves" killed Undead. It's basically a "permanent" Howl of the Dead spell.

Commands: Nine! Choose wisely. You can prevent Spells, stop channeling with Power Stones, change your Creature Class, change your opponent's Mortal's creature class ("There goes your Pirate bonus, Nick."), discard all double-bordered cards, empty text boxes, swap Spells and steal your opponent's command Spell or Item. I think I got them all.

Immunity: None. Mummy and Plague Walker have fear-based attacks, but neither explicitly states that they are immune to them, too (like, e.g., Sun Spirits and Fire Walkers).

Power Stones: Buzz can cost you a Stone and several of the command abilities cost a Stone to use.

Other: Just about every Undead creature has a special ability of some sort. This is what makes up for the lack of immunity, terrain bonuses, ranged attacks, etc. It also makes it more confusing to put a dedicated deck together (other than "pile on the Undead and go out and kick butt!" -- not that there's anything wrong with that.)

I hope I covered everything.


A Quick Rundown of Cards

As stated in Part 1: Not gonna happen.

Other "Theme" Cards

Carrag the Black: He's Vitality 5, but his text box gives him a +1 Vitality boost for every Undead in the discard pile. You can get him up in the 10-15 range pretty quickly, without too much harm to your position in the game. Particularly when using Dead Cats (which if they get killed, your surviving creatures get a Vitality bonus.)

You Can't See Me, I'm a Vampire: When played on an Undead creature in primaries, both cards become Unchallenged Cards. This can be used to save your Undead creature or by your opponent to save his. Neutral card, but you already know that you have Undead, he probably doesn't, so it can work in your favor more often.

Chant of the Osirans: Played after Up-Cards are revealed, if opponent's Up-card is an Undead, it goes to the discard pile, along with the next 4 cards in his draw deck. Another Up-Card is then drawn. This is something to be careful of, but, again, the card is useless against all but Undead decks. Not to mention the fact that Undead in your discard pile only helps Carrag.


Other Cards

See Part I (Critique #24) for more. They all apply here, too.

Ice Storm: mentioned above -- combine it with Fan Bearer to destroy little flyers and send big ones home.

Jambo Slick, Smuggler: This Wanderer from DN will get back your Bribery cards (all of them, not just Gold). Works well with Nubian Slave Girls.

Cuthbert the Resurrector: Undead have a tendency to stay around, thanks to things like Howl of the Dead, the NP Stronghold, and even Holy Grail. But should they actually go to the discard pile (perhaps by way of Chant of the Osirans), this will pull one back.

Bruno Smashmouth, Union Boss: This Misc. Human from DN has been mentioned by me before. After you play Bruno, if any of your creatures's classes match your opponent's class, your opponent's primary attacker goes to the Creature Pen. So? So combine this with Chief Lector Priest of Sethos and turn all of your Undead into whatever your opponent is playing. All that will be left are his command card and his first primary (played opposite Bruno). Beating Bruno doesn't help him, your opponent has to bribe or destroy Bruno or he'll likely lose his shield.

St. Ballantine's Evocation: A variant of Bruno, above, you can hold onto Ballantine in case of emergency and turn any of your Undead into a Knight and then blow up your opponent's biggest creature. No Warwick's Conversion needed.


Strategies

You're on your own here. There are just too many possibilities. It depends on the Undead and Guardian you pick. You can siphon off stones with your Vampires and Shadrunes. You can chop down their flyers. You can give bonus channeling above the usual limits. Use Arms of the Earth if your opponent favors big creatures and shields with few creatures. Ice Storms & Fan Bearers, Chief Lector Bruno. Endless possibilities.


Secondary Classes

Undead can stand on their own well and don't need a secondary class. That's true enough without the cards from Drifters Nexus and Necropolis Park, which only add to the kickass nature of the Undead.


Weakness

Sun Spirits: They kick Undead butt from here to the MidRealms. Not much you can do about it. You don't want to carry about 10-point Captains with you to smack them down. Best you can do is send them away using the Bruno combo or go for mutual destruction. Only two Undead (Eternal Witch Lord and Black Unicorn) can survive if you channel enough to them.


Final Comments

I can't make too many comments, but Undead decks are brutal and Necropolis Park only adds to their lethality.


C. J. Burke
Keeper of the Flame


Rouge Scepter: Hand Magic Item, Up 15
Play during primary match-ups. Your primary match-up Creature gets +10 versus Undead. It Undead opponent loses, it is destroyed.

(Yes, I deliberately spelled it "Rouge" instead of "Rogue".)