This card might've started as a joke, but the text seems serious enough to me now.
Run Away! Spell, Up 6
Play on one of your own creatures in a primary match-up before any ranged attacks or any other Spells are cast (but after any Bribery attempts). Your creature flees to your Creature Pen.
(Artwork: Den, Text: C.J. Burke, Design: Cath)
The effect is bribing your own Creature if you think it will likely lose. You have to allow for Bribery first -- although if someone bribes your Creature, then you don't need to cast it. You could try to Bribe your opponent first, also. Failing that, it's a way to save your creature, but it must be done before ranged attacks start.
I would rule that it would NOT save a Creature from Destruction. In my games, "Destroys" takes immediate effect right after Bribery. While this is like Bribery, it is a Spell, so the Destruction happens first.
The only retroactive Spell card in the game is "Dispel Magic". No other Spell interrupts earlier Spells or effects.
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