Saturday, July 25, 2009

Trifecta: FEAR NOT, MORTALS!

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




FEAR NOT, MORTALS!

Soul Mirror

Paladin

Brom's Dragon Standard Bearer
Change border color for 1 stone


Soul Mirror is such a useful card, changing the creature class of all your primaries to that of the first primary attacker. The Paladin has two great special abilities. First, he gives a Vitality bonus to all your Knights; second, he gives immunity to fear to Mortals. On top of that, the Paladin *IS* a Knight. So play him first and all of your creatures become Knights and gain the Vitality bonus.

Fear not, Elementals and Externals, you shall gain protection! The standard bearer has the ability to change a creature's border color; that is, for one power stone, you can change any of your creatures into a Mortal and give them Immunity to Fear.

Brom's Dragon (19) also offers a tremendous advantage to any *real* Knights! Most knights have killer OCB's. For one stone, your Captain goes from 10 to 15 against Externals and Mortals (both of which temporarily become Elementals). Your Prince of the Lost will kill just about anything.

Other useful cards:
  • For added amusement, add St. Ballantine's Evocation to any "Knight" that loses.
  • Channel your Valkyrie Spirit to any Knight (even those that can't accept channeling).

Friday, July 24, 2009

Trifecta: A Giant Sucking Sound and a Puff of Smoke

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




A Giant Sucking Sound and a Puff of Smoke

40,000 Useless Warhammers

Annoying Gnats in the Hood

Dispel Magic


Play 40K Useless Warhammers to zero out everyone's Vitality. Then play the Gnats with their 1 pt AOE to blow away your opponent's entire hand, except for his first primary and maybe a command card.

What's the Dispel Magic for? HIS command card. If he plays an AOE on top of your Warhammers, you are thoroughly screwed without a Dispel Magic.

This combo will only go so far. You still need to kill off one or two creatures. The primary can be killed off with a ranged attack. The command card with require a creature with the correct off-color bonus or terrain bonus. Remember, if you're on the attack, you need to destroy your opponent's shield to claim the space. Otherwise, your zero Vitality loses to his zero Vitality and you will have to retreat.

Thursday, July 23, 2009

Random Homebrew Cards

I don't know how much longer I'm going to keep the io.com page, but while it's there check out

The Random Homebrew Card Generator


Keep clicking the Refresh button and you'll get a new card every time from all the .sig cards posted to usenet or to the mailing list.

Example:
United!:
Up Number 21, Event For the rest of this turn, all Creatures are immune to Creatures with of the same Creature Class during primary match-ups.

Witness Relocation Program:
Spell, Up 18. Play after one of your creatures is beaten in combat. Creature goes to the bottom of your draw deck. Shuffle draw deck.

Rickety Aircraft:
Creature Magic Item, Up 2 Allows one creature with a stacking Vitality of 6 or less to fly up to three spaces. When using, flip one coin for each space moved:

If one head appears, Rickety Aircraft is destroyed. If two heads appear, Rickety Aircraft and creature are both destroyed. If three heads appear, entire Shield is destroyed. This happens before the creature actually enters the space.

I had fogotten about that last one. I believe that I said up to 3 spaces because I wasn't sure if there was a way to fly three spaces or if some other card (possibly homebrew) gave that ability.

Trifecta: Ooooooh, Let Me Pinch Your Cheeks

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Ooooooh, Let Me Pinch Your Cheeks

(from John, hammer@essc.PSU.EDU)
Warhola's Snakes Standard Bearer OR Embryonic Witch

Giant Aunts

Djinn


Giant Aunts immediately rubble stronghold if they win. The Djinn guarantees a push. The standard bearer or the Embryonic Witch lets you win all pushes.

Other useful cards:
  • In disputed terrains, replace Giant Aunts with a Lawyer to win the space. The Lawyers only have to survive, not win, so the Lawyer and Djinn are fine by themselves, but the Witch will kill the competition.

Thursday, July 9, 2009

Trifecta: Wait Your Turn, There's Plenty for Everyone

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Wait Your Turn,
There's Plenty for Everyone

(From Bill Visco.)
Jamchops, the Trader

Pig Dog

Babes


With Jamchops, any bribery card can be used to bribe and bribable creature. The Pig Dog allows you to bribe with Babes and then put the Babes back into storage to be used again. So those three working girls on the Babes card can take care of everyone.

Other useful cards:
  • Jambo Slick will help you recover a lost Babes card (in a different combat).

Wednesday, July 8, 2009

Trifecta: What's THAT in the Moat?

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




What's THAT in the Moat?

(This is more of a defense combo.)
Freebooter Stronghold

Either the right or the left one

Pirate Log Platform

7-point AOE

Watcher

Big!

Entering the stronghold triggers a 7-pt AOE, so your foe can have at most three cards (worth 8 or more). You're single creature is a 20, +4 for Rivers and Lakes, +4 for the stronghold, for a Vitaly 28 primary attack (36 if up against an elemental), ready to pound just about anything.

To prevent the Watcher from becoming toast to secondaries, add a creature or two to draw some fire:
  • A bunch of 2 point weenies (with stronghold and R&L bonuses) can outnumber and kill your opponent's two or three creatures.
  • A Grotto Troll and a weenie or two.
  • A Minotaur. If it loses to a really big card, then the Watcher will see to it that you keep control of the space.
  • And my personal favorite (drum roll) . . .
  • A Water Nymph, weighing in as a 14 in the primary matchup, before any off-color bonuses. If she goes up against a bigger creature, by simple arithmetic, the Watcher creamed its opponent.


Your opponent will need channeling or off-color bonuses to get past you.

Tuesday, July 7, 2009

Trifecta: Pre-Arrr-Ranged

Guardians Trifectas


Guardians logo


Trifectas are interesting -- and sometimes deadly -- three-card combos for Guardians . . . if you can pull them off.

And watch out that you're not on the receiving end of one of them!




Pre-Arrr-Ranged

(alright, so this one is kind of obvious.)
Soooooooul Mirror

Play as Commmand Card; all your primary attackers are same Creature Class as your first

any Pirate

(Captain Red Nose is great)

Scurvy Dog

3 pt ranged attack, only usable if primary is Pirate



Admittedly, a long way to go for a 3-pt. ranged attack. But it does expand Scurvy Dog's usefulness. If you use Captain Red Nose as your first attacker, then all of your primaries will get a +4 class bonus to boot! Usually, the Captain's great girth -- he takes up half a shield! -- limits the number of Pirates that can great his bonus. This way, every 2-point creature you have can claim the bonus!